THE DEVELOPMENT OF A GAMIFICATION-BASED CONSTRUCTIVIST LEARNING ENVIRONMENT TO ENHANCE PROBLEM-SOLVING SKILLS IN PHYSICS FOR GRADE 11 STUDENTS: PHASE 1-THEORETICAL ANALYSIS AND FRAMEWORK DESIGN
Abstract
This first phase of research aimed to analyze and synthesize a conceptual framework for developing a Gamification Constructivist Learning Environment (GCLE) to promote physics problem-solving skills among Grade 11 students. The study was conducted within a Developmental Research design, specifically Product Research Type I, following the framework proposed by Richey and Klein (2007). The research involved a systematic analysis of five theoretical foundations: learning context, problem-solving, technology, pedagogy, and learning theory — encompassing Piaget's and Vygotsky's constructivist perspectives, cognitivism, metacognition theory, and Polya's four-step problem-solving framework, alongside established learning environment models including CLEs, OLEs, and SLE. The findings yielded a GCLE conceptual framework comprising five core components: 1) Problem Situations, 2) Learning Resources, 3) Collaborative Knowledge Construction Center, 4) Help Center, and 5) Coach. Gamification mechanisms were systematically embedded within each component to function not merely as engagement tools, but as motivational drivers and structured scaffolds guiding learners through each stage of Polya's problem-solving process. The resulting framework demonstrates strong theoretical validity and contextual alignment, providing a rigorous foundation for digital prototype development in subsequent research phases.
Keywords: Learning Environment, Gamification, Constructivism, Problem-Solving Skills, Physics
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