DESIGN AND DEVELOPMENT OF A DIGITAL BOARD GAME TO ENHANCE CRITICAL THINKING SKILLS OF GRADE 5 STUDENTS ON LIGHT AND VISION

Authors

  • Wanwisa SUKDUANG
  • Non JARUNGSIRAWAT

Abstract

This research aimed to: 1) design and develop a digital board game to enhance analytical thinking skills among Grade 5 students on the topic of light and vision, 2) assess students' analytical thinking skills through the use of the digital board game, and 3) examine students’ satisfaction with using the digital board game for learning. The study employed a Type 1 developmental research model, consisting of three phases: Phase 1: Design and development of the learning environment, involving 6 experts and 40 Grade 5 students from Nong Ruea Community School (purposive sampling). Phase 2: Evaluation of product quality by 6 experts and 10 Grade 5 students. Phase 3: Validation of the learning environment with 40 Grade 5 students, using the digital board game and student interviews. Research tools included evaluation checklists, the digital board game, and interview forms. Data were analyzed using descriptive statistics, including validity, item difficulty (P), and discrimination index (D). Results revealed that: 1) The test had moderate difficulty, suitable for students with average abilities. The reliability was acceptable, with a Cronbach’s alpha of 0.74 and EAP/PV reliability of 0.61. 2) Student scores ranged from 15 to 40 out of 44, with a mean of 30.7 and a standard deviation of 6.1. Learning progression was classified into three levels: Level 3 (30 students), Level 2 (6 students), and no students in Level 1. And 3) Students showed a high level of satisfaction with learning through the digital board game.

Keywords: Digital Board Game, Critical Thinking Skills, Light and Vision

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Published

2026-05-16