4 MAT LEARNING MANAGEMENT WITH GAME BASED LEARNING (GBL) FOR DEVELOPMENT OF SCIENCE ACADEMIC ACHIEVEMENT FOR GRADE 7 STUDENTS
Abstract
This research aims to develop learning achievement in science subject and study the satisfaction after learning through the 4 MAT learning management with Game Based Learning (GBL). The study was conducted with 40 Grade 7 students from Chiang Rai Municipality School 6, selected by cluster sampling. The research tools included a 4 MAT lesson plan integrated with game-based learning and a satisfaction questionnaire evaluated by experts. The findings revealed that the effectiveness index of the lesson plan was E1/E2, meeting the standard criterion of 75/75. Additionally, the post-learning achievement through the 4 MAT learning management with Game Based Learning showed a statistically significant improvement at the .01 level. Regarding satisfaction, the overall satisfaction level towards learning was at the highest level. The highest-rated aspect was benefits received, with an average score of 4.59, followed by learning activities, with an average score of 4.48, while the lowest-rated aspect was learning environment, with an average score of 4.44.
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