THE DEVELOPMENT OF CHILDREN'S CREATIVITY IN ANJI GAME ACTIVITIES
Keywords:
Anji Game, Large Class Children, Creative Thinking, Thinking Tests, Observation Records, Case AnalysisAbstract
The purpose of this study is to understand Anji's game activities by consulting the relevant Curriculum theory, and take a kindergarten that is ready to carry out “Anji's game” as a case study. The sample comes from 50 children in the senior class of a kindergarten in Chongqing. Use targeted questionnaire surveys and observation records to collect data. Using SPSS22.0 as a statistical tool for data analysis. The results indicate that Anji games can promote the development of creative thinking in large class children. The conclusion of this study is that Anji games can significantly improve the fluency, originality, and abstract title of creative thinking in large class children.
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