The Creation of a Board Game to Develop Mathematics Learning Achievement on Introduction to Real Numbers for Grade 8 Students

Main Article Content

Thanapong Huttasarn
Paweena Khansila
Prapaporn Nongharnpituk

Abstract

This research aimed to 1) evaluate the effectiveness of the board game on the topic of "Introduction to Real Numbers" for Grade 8 students to meet the 75/75 efficiency criterion, 2) compare students’ mathematics learning achievement before and after learning through the board game, and 3) study the students’ satisfaction with learning through the board game. The sample consisted of 29 Grade 8 students from Huaiphungpittaya School, studying in the first semester of the academic year 2024, selected through cluster random sampling. The research instruments included a board game, lesson plans, a mathematics achievement test, and a satisfaction survey. The research findings revealed that: 1) the efficiency of the developed board game was 82.97/80.86, which exceeded the specified criterion; 2) the students’ mathematics achievement after learning with the board game was significantly higher than before at the .05 level; and 3) students expressed the highest level of satisfaction with the board game-based learning approach, with an average satisfaction score of 4.70.

Article Details

How to Cite
Huttasarn, T. ., Khansila, P. ., & Nongharnpituk, P. . (2025). The Creation of a Board Game to Develop Mathematics Learning Achievement on Introduction to Real Numbers for Grade 8 Students. Journal of Academic for Eastern Institute of Technology Suvarnabhumi, 4(1), 31–45. retrieved from https://so09.tci-thaijo.org/index.php/JEITS/article/view/6141
Section
Research Article